Home / Anime Club / Sony takes 30% while kids see sexualized AI-slop, OF Model Simulator hits $200k–$624k

Sony takes 30% while kids see sexualized AI-slop, OF Model Simulator hits $200k–$624k


Open the PlayStation Store and the tile does the talking. A stylized model on a bed. Airbrushed lighting. Anatomy that buckles under a second look. The listing flags “Partial Nudity” and “Sexual Themes,” and the price shows $14.99. It reads like a quick prompt session dressed up as a console release. The star score in the capture is 2.20 from 208 reviews, which tells you how buyers felt after clicking.

Sony now lets verified owners write full reviews on the web store. You can only review if you own the product or added it to your library, and the write-up length caps at 4,000 characters. This rolled out publicly on October 9, 2025.

The audience context matters. The ESA’s 2025 snapshot pegs the average U.S. player at 36 and shows that under-18s are still a meaningful slice of the player base, about 20%. Adults and kids scroll the same carousels in living rooms where one suggestive thumbnail can nudge a purchase.

See that leg? Coming out of weird place. (OF Model Simulator)

What the 208 reviews suggest about revenue

Exact unit sales are not public, so the clean way to talk about money is to be explicit about the method and the caveats.

Analysts often estimate downloads from review counts using ranges tested on PC storefronts. On Steam, a common baseline is about 30 sales per review, and broader work finds ratios that imply 1% to 3% of buyers leave a review. These are not PlayStation-specific ratios, but they are the best published heuristics until Sony shares its own telemetry.

Using your conservative review-rate band on 208 PlayStation Store reviews:

  • 1.5% review rate (more engaged): about 13,900 downloads. Gross 13,900 × $14.99 = $208,361. Sony’s platform cut at 30% ≈ $62,508. Estimated developer share ≈ $145,853.
  • 1.0% review rate (mid): about 20,800 downloads. Gross $311,792. Sony cut ≈ $93,538. Estimated developer share ≈ $218,254.
  • 0.5% review rate (less engaged): about 41,600 downloads. Gross $623,584. Sony cut ≈ $187,075. Estimated developer share ≈ $436,509.

Why include Sony’s cut. On console digital stores the standard revenue share is 30% to the platform holder, a figure referenced in litigation and industry reporting about the PlayStation Store and console marketplaces.

A bare-minimum gut check also helps. If you treated 208 reviewers as the only purchasers, and every reviewer paid $14.99, you land at $3,117.92 gross. That is not a realistic floor because many buyers never review. It does show how even a sliver of attention turns into real money when the tile is engineered to stop a scroll.

None of this produces one “true” number. PS Plus entitlements can let non-purchasers leave reviews, which inflates counts for some titles, while any external tracking undercounts owners. The truth usually sits between strict verification and the review-ratio model. The range is the story. Even with a two-star reception, a sexualized AI tile can turn a few days on “New” into a six-figure haul.

Sony takes 30% of everything, probably why they allow adult AI Slop games.

If you are an approved developer, you enter through PlayStation Partners. Sony does not publish a per-title submission fee on that portal. Teams must pass technical certification against Sony’s requirements and budget for QA. The reliable on-record number is the 30% store share on digital sales noted above. As the entry point states, this is “everything you need to make and sell games on PlayStation,” which underscores how low-friction publishing can be once you are in PlayStation Partners hub.

“OF Model Simulator” is not remarkable as a game. It is remarkable as a tactic. The AI-slop cover leans on sexual cues. The store rating is ugly. The estimate range shows how attention still turns into money, and Sony likely earned a healthy cut along the way. Parents saw the tile. Kids saw the fantasy. That is the problem.

If PlayStation wants families to trust the store, it has to treat the first page like a promise. Move tiles like this off the marquee. Make the rules visible. Protect buyers. The art is already doing its job. It is time for the store to do its own.

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